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This course focuses on creating texture for the models. Already created & introduces artists to a variety of inventive ways to produce texture files. Students in this course will be exposed to a large array of painting techniques and unwrapping methods that can be utilized in the creation of textures on multiple surfaces. The course has special emphasis on low resolution texture mapping for gaming and normal mapping. 3D Texturing plays a major role in creating photo realistic imagery. Good Texture Mapping can make even a bad model look good.
Course summary includes:
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Understanding & Developing Shades & Materials |
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Understanding the concept of UV layout |
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Texture Mapping of organic & inorganic Modeling |
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UVW unwrapping |
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UVW Mapping |
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Reflection , Ray Tracing |
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Shadow Maps |
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Refractions |
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Creating seamless textures |
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Normal Mapping |
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